GAME ON!
10 Intriguing Backstories Behind Your Favorite Board Games
Published on April 1, 2024
Credit: Christopher Paul High
Board games have been entertaining families and friends for centuries - perhaps even millennia - but behind every game lies a fascinating story.
From the strategic depths of chess to the whimsical world of Candy Land, join us to learn how each of these 10 timeless games was made.
Monopoly
Credit: Joshua Hoehne
Surprisingly, Monopoly was originally known as "The Landlord's Game," and was invented by American anti-monopolist Elizabeth Magie in 1903 to easily illustrate the negative aspects of land concentration and private monopolies. It aimed to promote the ideas of Georgism, an economic philosophy advocating for the taxation of land to counteract social injustice.
Chess
Credit: Carlos Esteves
Dating back to the 7th century, chess originated in India as "chatrang," and soon became popular in the region. In fact, the word "checkmate" originated from the Persian shāh māt, meaning "the king is dead." As the game spread throughout the world, it evolved into the strategic masterpiece we know today.
Clue
Credit: Alexander Lyashkov
Also known as Cluedo, this murder mystery game was created by Anthony E. Pratt during World War II. Pratt, a solicitor's clerk, designed the game as a form of entertainment during air raid blackouts. Its original setting was a country house, but the successive versions of the game have introduced new locations, characters, and weapons.
Scrabble
Credit: Freysteinn G. Jonsson
Alfred Butts, an unemployed architect during the Great Depression, developed Scrabble in 1938. Originally named "Lexiko" and later "Criss-Cross Words," Butts combined the concept of anagrams and crossword puzzles to create a game that tested vocabulary and strategy. Soon, Scrabble became so popular that many TV networks began to make their own game shows based on the game’s rules, and today there is even a Scrabble World Championship.
Risk
Credit: omid roshan
Risk, conceived by French filmmaker Albert Lamorisse, emerged from the early 1950s. The gameplay simulates global domination through strategic conquests of different regions of the six continents. Originally titled "The Conquest of the World", the game reflected the geopolitical tensions of the Cold War era, and its mixture of simple rules and complex decision-making made it immensely popular among both adults and children at the time.
Candy Land
Credit: Alexander Grey
Candy Land is sometimes dismissed as an overly simple game, but that’s exactly the point. Eleanor Abbott, a polio patient in the 1940s, invented Candy Land as a distraction for children recovering from the harsh illness. The vibrant board and simple gameplay provided a colorful journey through a world of sweets, offering joy and imagination during difficult times. She partnered with American board game mogul Milton Bradley to manufacture it, and it soon became the most popular game among children in the whole country.
Settlers of Catan
Credit: Aksel Fristrup
Designed by Klaus Teuber in 1995, Settlers of Catan revolutionized the world of board gaming. Teuber, a dental technician from Germany, created the game to provide an engaging activity for his family, inspired by the history of Viking settlers in Iceland and Norway. Its innovative mechanics and strategic depth propelled it to international acclaim, and it became a staple for board game enthusiasts worldwide.
Trivial Pursuit
Credit: JIP, CC BY-SA 4.0
Scott Abbott and Chris Haney, two Canadian journalists, conceived Trivial Pursuit in 1979 after becoming frustrated while failing to find all the pieces for their Scrabble game. Aiming to recreate the experience of a pub quiz, the duo combined trivia from various categories into a competitive board game where players raced each other to the finish line.
Battleship
Credit: U.S. Navy, Public Domain
Thought to have been inspired by the French wargame "L'Attaque," Battleship began as a simple pencil and paper game, eventually being manufactured with plastic boards and pegs by Milton Bradley in 1967. Countless adaptations of the game have been made, introducing slightly different rules, but retaining the core concept of tactical warfare on the open seas.
Twister
Credit: Jono Winn from San Diego, USA, CC BY 2.0
While Twister is not exactly a traditional board game and more of a physical skill one, where players have to place their hands and feet in specific colored spots on a plastic mat, it deserves a spot among the classics. The popular game was created by board game designers Charles Foley and Neil Rabens in 1966, who wanted to make a game that tested players’ physical agility and balance. They eventually presented the idea to the Milton Bradley Company, who enthusiastically embraced the concept, propelling it into worldwide popularity.